Key Pages:

Virtual Pub Project Home
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Historic Wickenden and Modern Views
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Exterior Views of the Pub
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Pub Panoramas
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Pub Material Culture
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Pub Layout
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Pub Light Levels
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Organizing the Pub
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Pub Textures
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Table Graffiti
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Drinking a Pint
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Pub Sounds
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About Michelle Charest

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Joukowsky Institute for Archaeology

 

Search Brown

 

 

Joukowsky Institute for Archaeology & the Ancient World
Brown University
Box 1837 / 60 George Street
Providence, RI 02912
Telephone: (401) 863-3188
Fax: (401) 863-9423
Joukowsky_Institute@brown.edu

By recording separate components it is possible to get at the details of what in the end will be a complex audio experience that will largely be ignored as background ambient noise. So the real exercise here is thinking about what those components are and then recording them. The component sounds can then be patched together to get at the total experience. If the complex sound does not seem correct, then the components are not quite right or something is missing. Is something else going on in the pub that I am not noticing?

To create the composite auditory experience of Wickenden Pub, a simple digital audio recorder was used to record distinct sounds. The final composite was created with simple to use audio editing software, Audacity® – an excellent, free, open source, multi-platform program.


Component Sounds:

Ambient Chatter Short.mp3

Bottle Cap Drop Short.mp3

Bottle Open Short.mp3

Bottle Picked Up Short.mp3

Full Glasses Picked Up Short.mp3

Ice in Glass Short.mp3

Music Short.mp3

Pitcher Pour Short.mp3

Scooting Chairs Short.mp3

Sip Short.mp3

Walking Short.mp3


Composite Audio Experience:

Pub Total Clip.mp3